

My question is this- can I force Godot to do a "fresh" deployment/install? I thought I'd be able to do this by updating the package name to something unique, but that made no difference. It can't find the base version, because I already uninstalled it, but I can't install it again, because it can't find the base version.

I've read through this and it seems to me that Godot is searching my phone to find the base version of the application, then updating it before deploying. > from /data/app/x.tmp/base.apk: Attempt to get length of > [INSTALL_PARSE_FAILED_NO_CERTIFICATES: Failed to collect certificates > C:\Users\Oliver\AppData\Local\Temp/Godot/tmpexport.apk: Failure I went back to deploying directly through Godot so I could see the error(s) in the console: > adb: failed to install APK and distribute it, so I uninstalled the app from my phone and tried to install via the. I was working on a mobile game some months ago and deploying regularly through Godot.
